Overview of Mira Pro Script Creating a Simple Script

Script Benchmarks


How fast should your scripts run? If you read the Lua literature or follow user groups, you'll often read about lua's remarkable speed.. The Pro Script library is designed so that most numerically intensive processing uses Mira's core library of highly optimized array functions. However, there are times when you need to do intensive numeric processing inside the script itself, as when working with large tables of data, or processing millions of values using your own script code. So you aren't left in the dark about what "fast" means, here are some benchmarks we've measured at Mirametrics. The table below gives you some idea of what you might expect from your numerically intensive scripts.

The test machine used was chosen to be representative of a typical "fast" machine in use by Mira users. This machine uses a 3.0 GHz Pentium Core-2 Duo E-6850 CPU with a 1333 MHz front-side bus and 4 GB of 800 MHz DDR-2 RAM. The operating system was Windows XP/SP3. Running screen applications included Visual Studio 2008, Calculator, Outlook, Windows Explorer, and Mira MX. To increase the significance of the timings, most procedures were repeated in a loop of 10 to 10000 cycles and the time value was divided accordingly. Each timing was then repeated 3 to 10 times and the typical value, rather than the lowest value, was adopted as the benchmark.

Benchmark Results

 

Benchmark

Time (sec)

Speed

Unpack a 1 million element lua table and save it to a memory buffer as 64-bit real numbers.

CImage:Set(table) where table has 1 million elements.

0.0791

12.7 million elements / sec

Unpack a 250,000 element lua table and save it to a memory buffer as 64-bit real numbers.

CImage:Set(table) using 250,000 elements.

0.0181

13.8 million elements / sec

Unpack a 10,000 element lua table and save it to a memory buffer as 64-bit real numbers.

CImage:Set(table) using 10,000 elements.

0.000766

13.1 million elements / sec

Set 1 million table elements

t={} for k=1,1000000 do t[k]=k end

0.220

4.54 million elements / sec

Set 10 million table elements in a global table

t={} for k=1,10000000 do t[k]=k end

2.53

3.95 million elements / sec

Create and set 1 million elements in a local table

local t={} for k=1,10000000 do t[k]=k end

0.096

10.4 million elements / sec

Perform 10 million multiply's using local values

local n=0 local m=0 for i=1,10000000 do k=n*m end

0.314

31.9 million multiply's / sec

Perform 10 million divides using local values

local n=0 local m=0 for i=1,10000000 do k=n/m end

0.323

31.0 million divides's / sec

Perform 10 million adds using local values

local m=0 local n=0 for i=1,10000000 do k=n+m end

0.316

31.6 million adds / sec

Perform 10 million adds using global values

n=0 m=0 for i = 1,10000000 do k=n+m end

0.898

11.1 million adds / sec

Perform 10 million adds to a number using global values

k=0 for i=1,10000000 do k=k+1 end

0.809

12.4 million adds / sec

Perform 10 million empty loops

k=0 for k=1,100000000 do end

0.177

56.5 million loops / sec

Perform 10 million divides and save in a local table

local t={} local m=3 for i=1,10000000 do t[k]=k/m end

1.46

6.85 million / sec

Least squares solution of 100 points with 4 parameters and 3 variables using a "hyperplane" basis function declared in the script

0.042

24 fits / sec

Least squares solution of 100 points with 4 parameters and 3 variables using internal "hyperplane" basis function

0.000556

1,800 fits / sec

Least squares solution of 10 points with 4 parameters and 3 variables using internal "hyperplane" basis function

0.000055

18,000 fits / sec

Least squares solution of 1000 points using a 3x2 (6 parameter) 2-D polynomial.

0.0008

1,250 fits / sec

Least squares solution using CLsqFit class to fit 10 points with a 3x2 (6 parameter) 2-D polynomial.

0.000041

24,400 fits / sec

Least squares solution using CLsqFit class to fit 1000 points with a 6-th order 1-D polynomial.

0.0011

900 fits /sec

Create 1 million uniformly distributed random numbers.

0.243

4.1 million numbers / sec

Create 1 million Gaussian distributed random numbers

1.16

862,000 numbers / sec

Histogram of 1 million real numbers using 100 bins

0.167

6 million numbers / sec

Add two 1200x800 64-bit real images

0.00425

236 images / sec

Add two 1200x800 32-bit real images

0.00198

500 images / sec

Add two 1200x800 16-bit integer images

0.00142

704 images / sec

Add two 1200x800 24-bit RGB images

0.00414

242 images / sec

Add two 1200x960 48-bit URGB images

0.00444

225 images / sec

Multiply 1200x800 32-bit real images

0.0033

300 images / sec

Multiply 1200x800 32-bit real image by a number

0.00475

210 images / sec

Divide two 1200x800 32-bit real images

0.0094

106 images sec

1200x800 16-bit image converted to 32-bit real as I[1], then I[2] = I[1] + 1000, I[3] = I[1] / I[2], and I[4] = I[1] ^ I[3]. All 4 images had 32-bit real pixel type. This process involved creation of 4 4MB images as well as the image mathematical operations between them. The last operation raised I[1] to the power of I[3], pixel by pixel (a very intensive computation).

0.097

10.3 million pixels / sec

Same as above but also display all 4 32-bit real images in a new image window. This also includes computation of an image histogram, transfer function, and palette mapping for each image.

0.369

 

Load 1 Megapixel image of 16 bit pixels from hard drive, compute image histogram, autoscale transfer function using gamma=0.6, and display in a new window.

0.125

8 images / sec

Analysis

If there are 2 major results to be gleaned from the table above, they are as follows:

Related Topics

Contents, Working with Scripts, CImage class